Description
Developed and submitted to the 2024 GMTK Game Jam, Overflow is a project made with experimentation and innovation at the forefront. Alongside seven other developers, I worked to create an experience that fit the theme "Built to Scale" under an aggressive four day deadline. Everything about the game, from it's first idea to final testing phase, was built in that timeframe.
Serving as both game designer and programmer, I worked around the clock to brainstorm concepts, coordinate the team, and put everything together in the Unity game engine. The process was often tricky, but by the end, we had created a fun and unique game that met our creative vision.